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| codexeconomy [2026/09/23 00:04] – created - external edit 127.0.0.1 | codexeconomy [2026/10/02 09:42] (current) – Moved into nilgiri:codelaw#economy 104.28.237.140 | ||
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| - | ====== Economy ====== | ||
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| - | The direct gold economy is no more. Monetary gain comes through cashing in game items such as jewels and piles of gold. There will no longer be a given gold count on mobs as it was before. This is to control inflation. If we know how much gold is found within the game on players, and on mob, we can limit the supply of valuables to force the economy to mimic a 0 inflation model by controlling the load rate. | ||
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| - | A major part of controlling the economy is Nilgiri' | ||
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| - | In order for the auction system to work, there is a control on making sure items are unique. Controls must be in place to prevent item duplication. Controls also must be in place to prevent a massive farming of game items. | ||
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| - | A good economy is a very important component missing from most long standing games and MUDs and I think this will provide a unique long term gaming experience. If you hadn't realized it, this is the difference between a socialist and capitalist market and why socialism failed. | ||
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| - | -- Main.ImplementorSin - 20 Sep 2010 | ||