Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== DikuMUD ====== **DikuMUD** is a historic open MUD family (C codebase, room/mobile/object model, fight and skill loops) that shaped countless fantasy text worlds. ===== Nilgiri's relationship ===== Nilgiri is **Diku-descended**. Older Nilgiri content lived in Diku-style files; Code Law notes that DOM / XML tooling helped convert those files into the Neo-Nilgiri format. The live game is Java (**Neo-Nilgiri**), not a stock Diku binary. Player experience still feels Diku-familiar: directional movement, ''look'' / ''exits'', shop and rent tropes, city guards, and classless skill trees layered on rolled stats. ===== What this page is not ===== This is not a full history of DikuMUD, nor a claim that Nilgiri is unmodified Diku. For Nilgiri-specific systems, prefer [[gamelaw|Game Law]] and [[codelaw|Code Law]]. ===== Related ===== * [[codelaw|Code Law]] * [[https://github.com/nilgirian/Neo-Nilgiri|Neo-Nilgiri on GitHub]] SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International dikumud.1790176283.txt.gz Last modified: 2026/09/23 15:11(external edit)