communicating

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communicating [2026/09/23 05:32] – canary test 104.30.180.108communicating [2026/09/23 05:33] (current) – Player editorial draft for communicating (not Wayback recovery) 104.30.180.108
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-===== Communicating ====== +====== Communicating ====== 
-TEST_CANARY_DO_NOT_KEEP+Communicating in Nilgiri is very important in finding out information from other people. It is the way for organizing campaigns and making new friends. 
 + 
 +This page covers in-game speech and messaging. For the public corkboard, see [[bulletinboard|Bulletin Board]]. For staying in touch with allies, see [[friends|Friends]]. 
 + 
 +===== Room speech ===== 
 +Talk to everyone in the same room with ''say'', or address one person in the room with ''sayto''. Silent asides use ''mutter''. Close-range privacy uses ''whisper''
 + 
 +<code mud> 
 +> say Hello, travelers. 
 +You say, "Hello, travelers." 
 +> sayto silk Ready for the next hunt? 
 +You say to Silk, "Ready for the next hunt?" 
 +> whisper silk Meet me by the bank. 
 +You whisper to Silk, "Meet me by the bank." 
 +> mutter hmm 
 +You mutter, "hmm" 
 +
 +</code> 
 + 
 +===== Emotes and socials ===== 
 +Describe an action with ''emote''. Many canned socials are available as their own verbs (for example ''smile'', ''wave'') via the social system. 
 + 
 +<code mud> 
 +> emote looks around the square carefully. 
 +(You) looks around the square carefully. 
 +
 +</code> 
 + 
 +===== Languages ===== 
 +Characters speak a language. Switch with ''speak <language>'' to languages your character understands. Listeners who do not know the language may not understand you. 
 + 
 +<code mud> 
 +> speak common 
 +You are now speaking common. 
 +
 +</code> 
 + 
 +===== Tell, beep, and pray ===== 
 +''tell'' reaches another player who is currently playing (subject to their ''notell'' preference). ''beep'' pings a playing character. ''pray'' can send a message toward immortals or be used at certain special locations. 
 + 
 +<code mud> 
 +> tell silk Where are you? 
 +You tell Silk, "Where are you?" 
 +> beep silk 
 +Okay. 
 +
 +</code> 
 + 
 +===== Zone and world channels ===== 
 +  * ''yell'' — loud call heard nearby in the zone (blocked in silence / underwater rooms). 
 +  * ''shout'' — carries farther across the zone. 
 +  * ''gossip'' — world gossip channel (can be toggled off with environment flags such as ''nogossip''). 
 + 
 +<code mud> 
 +> yell Help at the south gate! 
 +You yell, "Help at the south gate!" 
 +> shout Looking for a group to Midgaard! 
 +You shout, "Looking for a group to Midgaard!" 
 +> gossip Anyone know a good armorer? 
 +You gossip, "Anyone know a good armorer?" 
 +
 +</code> 
 + 
 +===== Party communicate ===== 
 +''communicate'' (often abbreviated) speaks to your current following / follower group rather than the whole room. 
 + 
 +<code mud> 
 +> communicate Stick together and search north. 
 +Okay. 
 +
 +</code> 
 + 
 +===== Related ===== 
 +  * [[bulletinboard|Bulletin Board]] — persistent public posts 
 +  * [[friends|Friends]] — ''befriend'' / ''unfriend'' / login tracking 
 +  * [[gamelaw|Game Law]] — overview
  
  • communicating.txt
  • Last modified: 2026/09/23 05:33
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