Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Communicating ====== Communicating in Nilgiri is very important in finding out information from other people. It is the way for organizing campaigns and making new friends. This page covers in-game speech and messaging. For the public corkboard, see [[bulletinboard|Bulletin Board]]. For staying in touch with allies, see [[friends|Friends]]. ===== Room speech ===== Talk to everyone in the same room with ''say'', or address one person in the room with ''sayto''. Silent asides use ''mutter''. Close-range privacy uses ''whisper''. <code mud> > say Hello, travelers. You say, "Hello, travelers." > sayto silk Ready for the next hunt? You say to Silk, "Ready for the next hunt?" > whisper silk Meet me by the bank. You whisper to Silk, "Meet me by the bank." > mutter hmm You mutter, "hmm" > </code> ===== Emotes and socials ===== Describe an action with ''emote''. Many canned socials are available as their own verbs (for example ''smile'', ''wave'') via the social system. <code mud> > emote looks around the square carefully. (You) looks around the square carefully. > </code> ===== Languages ===== Characters speak a language. Switch with ''speak <language>'' to languages your character understands. Listeners who do not know the language may not understand you. <code mud> > speak common You are now speaking common. > </code> ===== Tell, beep, and pray ===== ''tell'' reaches another player who is currently playing (subject to their ''notell'' preference). ''beep'' pings a playing character. ''pray'' can send a message toward immortals or be used at certain special locations. <code mud> > tell silk Where are you? You tell Silk, "Where are you?" > beep silk Okay. > </code> ===== Zone and world channels ===== * ''yell'' — loud call heard nearby in the zone (blocked in silence / underwater rooms). * ''shout'' — carries farther across the zone. * ''gossip'' — world gossip channel (can be toggled off with environment flags such as ''nogossip''). <code mud> > yell Help at the south gate! You yell, "Help at the south gate!" > shout Looking for a group to Midgaard! You shout, "Looking for a group to Midgaard!" > gossip Anyone know a good armorer? You gossip, "Anyone know a good armorer?" > </code> ===== Party communicate ===== ''communicate'' (often abbreviated) speaks to your current following / follower group rather than the whole room. <code mud> > communicate Stick together and search north. Okay. > </code> ===== Related ===== * [[bulletinboard|Bulletin Board]] — persistent public posts * [[friends|Friends]] — ''befriend'' / ''unfriend'' / login tracking * [[gamelaw|Game Law]] — overview SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International communicating.1790141617.txt.gz Last modified: 2026/09/23 05:33(external edit)