Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Skill Law ====== Otherwise known as the practiced-abilities handbook. Where players learn how skills work in Nilgiri the Forgotten World — fundamentals, martial and other practicals, and utile skills — and how they sit on the shared skills tree. Spells live on the **same** graph; casting and spell-side practice are covered under [[spelllaw|Spell Law]]. ===== The Skills Tree Graph ===== Nilgiri is **classless**. Natural stats rolled at character creation set how far **fundamentals** can grow; fundamentals gate **primary practicals**; those gate **tertiary practicals**. Practice caps follow prerequisites on the [[skills|Skills Tree Graph]] (Graphviz ''skills.png'' from ''ant SkillTreeGraph'' / ''skills.dat''). * See: [[skills|Skills Tree Graph]] — full dependency image * See: [[skillstree|Skills Tree]] — in-depth reading of stats → fundamentals → practicals * See: [[practicing|Practicing]] — ''practice'' / ''learn'' command walkthroughs ===== What a skill is ===== A skill is a practiced ability. Until you invest practice sessions it sits at ''0''; fundamentals and primary practicals may be raised toward a maximum set by weighted prerequisites (up to ''100'' where the tree allows). Tertiary practicals unlock once prior practicals meet category minima. Kinds of ability on the tree: * **Fundamentals** — bases of knowledge (for example martialism, spellcraft, perception). Their ceilings come from weighted natural stats. * **Primary practicals** — skills (and spells) applied directly in the world; ceilings average connecting fundamentals. * **Tertiary practicals** — further practicals gated by category thresholds on prior practicals. * **Utile skills** — utilitarian practicals; typically not dependent on other skills. ===== Practice and the graph ===== The ''practice'' command is informative: alone it lists what you can train and sessions remaining; with a skill name it shows qualifiers or pre-requisites, the calculated maximum, and post-requisites. Investing sessions uses ''learn'' under a master (apprenticeship). You can only practice as far as the graph and your natural stats allow. Point to [[practicing|Practicing]] for the full command sessions, and to [[skillstree|Skills Tree]] for the weighted-average math and category gates. ===== Skills inventory ===== Complete inventory of **skills** on the [[skills|Skills Tree Graph]]. Classification follows ''SkillTree'' / ''skills.dat'': entries under ''[APPLIED_STATS]'' are **fundamentals**; practicals whose first parent is a fundamental are **primary**; practicals whose first parent is another practical are **tertiary**. Spells share this graph but are listed on [[spelllaw|Spell Law]]. The graph legend also names **utile** skills (green). The generated ''Skills'' enum encodes only fundamental / primary / tertiary (types ''0'' / ''1'' / ''2''); utile is not a separate type field. Utilitarian primary practicals authored with every profession level at ''-1'' (weapon, device, and similar) are called out below among the primary practicals. Counts: **6** fundamentals, **22** primary skill practicals, **20** tertiary skill practicals (**48** skills total). ==== Fundamentals ==== From ''[APPLIED_STATS]'' — ceilings from weighted natural stats. * [[skillmartialism|Martialism]] * Elementalism * Spellcraft * Subterfuge * Catechism * Animism ==== Primary practical skills ==== From practicals whose parents are fundamentals (''Skills'' type ''1''). === Utile-style (all-profession) === Weapon, vessel, search, riding, and magical-device practicals authored with every profession level ''-1''. * [[skillpierces|Pierces]] * [[skillslashes|Slashes]] * [[skillwhips|Whips]] * [[skillsailing|Sailing]] * [[skillartillery|Artillery]] * [[skillsearch|Search]] * [[skillriding|Riding]] * [[skillstaves|Staves]] * Wands * [[skillscrolls|Scrolls]] === Other primary practicals === * [[skillblock|Block]] * [[skillrescue|Rescue]] * [[skilldoublehit|Double Hit]] * [[skillkick|Kick]] * [[skillturnundead|Turn Undead]] * [[skillfocus|Focus]] * [[skillbackstab|Backstab]] * [[skillhide|Hide]] * [[skillspy|Spy]] * [[skillflorentine|Florentine]] * [[skillsweep|Sweep]] * Refresh ==== Tertiary practical skills ==== From practicals whose parents are other practicals (''Skills'' type ''2''); category minima on those parents gate practice. * [[skillmountedcombat|Mounted Combat]] * [[skillbash|Bash]] * [[skillbattlecry|Battlecry]] * [[skillcharge|Charge]] * [[skillrally|Rally]] * [[skillguard|Guard]] * [[skillroundhouse|Roundhouse]] * [[skillsneak|Sneak]] * [[skilltrack|Track]] * [[skillevade|Evade]] * [[skillpalm|Palm]] * [[skillsteal|Steal]] * [[skillpick|Pick]] * [[skilldoublebackstab|Double Backstab]] * [[skillspin|Spin]] * [[skillparry|Parry]] * Envisage * [[skillprepare|Prepare]] * [[skillapply|Apply]] * Tame Animal ===== Related ===== * [[spelllaw|Spell Law]] — spells as practicals on the same tree * [[gamelaw|Game Law]] — Skills and Spells overview * [[races|Races]] — racial stats shape what the tree will support SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International skilllaw.1790181668.txt.gz Last modified: 2026/09/23 16:41(external edit)