Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files /* parent: AutoGeneratedData */ <!-- this file is automatically generated by: $Id: DokuWiki.java,v 1.55 2012/11/13 06:53:22 sin Exp $ --> ====== Prismatic Spray ====== | duration to cast | =1= | | delay | =0= | | mana cast | =15= | | offensive | =true= | | cast in combat | =true= | | position | =fighting= | **Forms:** =cast, wands, staves= **Targets:** =area not group= **Description:** <br> Upon casting this spell, beams of light spring forth from the caster's hand and hits everyone in the room not in the same group as the caster. Each creature will be hit by one or more beams, having varying affects. Damage varies for different color beams. In order of increasing damage the color of the beams are: red, orange, yellow, black. Other beams will cause different affects: blue causes blindness; violet causes teleportation; indigo causes a creature to flee. * red beam damage: =75= * red beam attack class: =magic= * orange beam damage: =100= * orange beam attack class: =magic= * yellow beam damage: =125= * yellow beam attack class: =magic= * green beam damage: =6d12+10+{LEVEL}= * green beam attack class: =magic= * green beam stuns. * blue beam damage: ={LEVEL}x3= * blue beam attack class: =magic= * blue beam affects blindness: =2 hours= * violet beam damage: ={LEVEL}x4= * violet beam attack class: =magic= * violet beam random teleports * indigo beam damage: ={LEVEL}x5= * indigo beam attack class: =magic= * indigo beam damage causes victims to flee * black beam damage: =150= * black beam attack class: =magic= * roll d20 for another prismatic beam. SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International spellprismaticspray.1790121332.txt.gz Last modified: 2026/09/22 23:55by 127.0.0.1