====== Weather ====== Nilgiri has varying weather. The years have seasons and are somewhat predictable. Weather affects the comfort of the clothing being worn as well as some spells. ===== Checking the weather ===== Outdoors, ''weather'' describes the current conditions for your zone. Indoors or in no-weather rooms, the command tells you that you are not outdoors. The ''date'' command also mentions the weather when you can sense it. > weather It is afternoon and it is raining. > date It is 15th Day of the Month of Harvest, Year 234. It is raining. > ===== Conditions ===== Zones track precipitation and temperature. Typical outdoor descriptions include states such as: * cloudless / cloudy * drizzle / rain / pouring * flurry / snow / blizzard * humid / sweltering * cold / freezing / frigid Moving indoors or under shelter changes what you feel (for example, taking cover from rain or coming out of the cold). ===== Seasons ===== Game months carry wetness and cold biases, so weather trends shift through the year. Month names and calendars are covered under [[player:gamelaw:gametime|Game Time]]. Real-world clock display is under [[player:gamelaw:realtime|Real Time]]. ===== Magic ===== Spellcasters who learn **Control Weather** can nudge conditions toward cooler, hotter, wetter, or dryer targets. Details (mana, forms, degree) live on the auto-generated spell page — see [[player:spelllaw:controlweather|Control Weather]] rather than duplicating those tables here. Severe weather can include lightning that strikes outdoors creatures. ===== Comfort and clothing ===== Game Law notes that weather interacts with how comfortable your worn clothing feels, and that some spells care about conditions. Dress for the climate of the region you explore; city and wilderness zones do not always share the same sky. ===== Related ===== * [[player:gamelaw:gametime|Game Time]] * [[player:gamelaw:realtime|Real Time]] * [[player:spelllaw:controlweather|Control Weather]] * [[player:gamelaw|Game Law]]