====== Purpose ====== Nilgiri the Forgotten World exists so people can meet in a shared text world — explore, fight, trade, and keep friends — at a human pace. ===== Player-facing purpose ===== From [[player:gamelaw|Game Law]] and the live systems: * **Discover** — explore zones, search out secrets, share or keep knowledge ([[player:gamelaw:exploring|Exploring]], [[player:gamelaw:worldofnilgiri|The World of Nilgiri]]) * **Communicate** — organize with say / tell / boards / friends ([[player:gamelaw:communicating|Communicating]], [[player:gamelaw:bulletinboard|Bulletin Board]], [[player:gamelaw:friends|Friends]]) * **Adventure** — combat for experience, gold, and treasure ([[player:gamelaw:combat|Combat]]) * **Trade** — a note economy with banks, shops, and mail ([[player:gamelaw:bankingguild|Banking Guild]], [[player:gamelaw:shopkeepers|Shopkeepers]], [[player:gamelaw:postalguild|Postal Guild]]) * **Grow** — classless skills driven by rolled stats ([[player:skilllaw:skillstree|SkillsTree]], [[player:skilllaw:practicing|Practicing]], [[player:gamelaw:races|Races]]) ===== Why a MUD ===== A MUD keeps imagination and social play in the foreground: no graphical arms race, reconnectable characters, and rules you can read. Connect remains simple: ''ssh nilgiri@nilgiri.net'' ===== Related ===== * [[start|Welcome]]