====== Skill Law ====== Otherwise known as the practiced-abilities handbook. Where players learn how skills work in Nilgiri the Forgotten World — fundamentals, martial and other practicals, and utile skills — and how they sit on the shared skills tree. Spells live on the **same** graph; casting and spell-side practice are covered under [[player:spelllaw|Spell Law]]. ===== The Skills Tree Graph ===== Nilgiri is **classless**. Natural stats rolled at character creation set how far **fundamentals** can grow; fundamentals gate **primary practicals**; those gate **tertiary practicals**. Practice caps follow prerequisites on the [[player:skilllaw:skills|Skills Tree Graph]] (Graphviz ''skills.png'' from ''ant SkillTreeGraph'' / ''skills.dat''). * See: [[player:skilllaw:skills|Skills Tree Graph]] — full dependency image * See: [[player:skilllaw:skillstree|Skills Tree]] — in-depth reading of stats → fundamentals → practicals * See: [[player:skilllaw:practicing|Practicing]] — ''practice'' / ''learn'' command walkthroughs ===== What a skill is ===== A skill is a practiced ability. Until you invest practice sessions it sits at ''0''; fundamentals and primary practicals may be raised toward a maximum set by weighted prerequisites (up to ''100'' where the tree allows). Tertiary practicals unlock once prior practicals meet category minima. Kinds of ability on the tree: * **Fundamentals** — bases of knowledge (for example martialism, spellcraft, perception). Their ceilings come from weighted natural stats. * **Primary practicals** — skills (and spells) applied directly in the world; ceilings average connecting fundamentals. * **Tertiary practicals** — further practicals gated by category thresholds on prior practicals. * **Utile skills** — utilitarian practicals; typically not dependent on other skills. ===== Practice and the graph ===== The ''practice'' command is informative: alone it lists what you can train and sessions remaining; with a skill name it shows qualifiers or pre-requisites, the calculated maximum, and post-requisites. Investing sessions uses ''learn'' under a master (apprenticeship). You can only practice as far as the graph and your natural stats allow. Point to [[player:skilllaw:practicing|Practicing]] for the full command sessions, and to [[player:skilllaw:skillstree|Skills Tree]] for the weighted-average math and category gates. ===== Skills inventory ===== Complete inventory of **skills** on the [[player:skilllaw:skills|Skills Tree Graph]]. Classification follows ''SkillTree'' / ''skills.dat'': entries under ''[APPLIED_STATS]'' are **fundamentals**; practicals whose first parent is a fundamental are **primary**; practicals whose first parent is another practical are **tertiary**. Spells share this graph but are listed on [[player:spelllaw|Spell Law]]. The graph legend also names **utile** skills (green). The generated ''Skills'' enum encodes only fundamental / primary / tertiary (types ''0'' / ''1'' / ''2''); utile is not a separate type field. Utilitarian primary practicals authored with every profession level at ''-1'' (weapon, device, and similar) are called out below among the primary practicals. Counts: **6** fundamentals, **22** primary skill practicals, **20** tertiary skill practicals (**48** skills total). ==== Fundamentals ==== From ''[APPLIED_STATS]'' — ceilings from weighted natural stats. * [[player:skilllaw:martialism|Martialism]] * [[player:skilllaw:elementalism|Elementalism]] * [[player:skilllaw:spellcraft|Spellcraft]] * [[player:skilllaw:subterfuge|Subterfuge]] * [[player:skilllaw:catechism|Catechism]] * [[player:skilllaw:animism|Animism]] ==== Primary practical skills ==== From practicals whose parents are fundamentals (''Skills'' type ''1''). === Utile-style (all-profession) === Weapon, vessel, search, riding, and magical-device practicals authored with every profession level ''-1''. * [[player:skilllaw:pierces|Pierces]] * [[player:skilllaw:slashes|Slashes]] * [[player:skilllaw:whips|Whips]] * [[player:skilllaw:sailing|Sailing]] * [[player:skilllaw:artillery|Artillery]] * [[player:skilllaw:search|Search]] * [[player:skilllaw:riding|Riding]] * [[player:skilllaw:staves|Staves]] * [[player:skilllaw:wands|Wands]] * [[player:skilllaw:scrolls|Scrolls]] === Other primary practicals === * [[player:skilllaw:block|Block]] * [[player:skilllaw:rescue|Rescue]] * [[player:skilllaw:doublehit|Double Hit]] * [[player:skilllaw:kick|Kick]] * [[player:skilllaw:turnundead|Turn Undead]] * [[player:skilllaw:focus|Focus]] * [[player:skilllaw:backstab|Backstab]] * [[player:skilllaw:hide|Hide]] * [[player:skilllaw:spy|Spy]] * [[player:skilllaw:florentine|Florentine]] * [[player:skilllaw:sweep|Sweep]] * [[player:skilllaw:refresh|Refresh]] ==== Tertiary practical skills ==== From practicals whose parents are other practicals (''Skills'' type ''2''); category minima on those parents gate practice. * [[player:skilllaw:mountedcombat|Mounted Combat]] * [[player:skilllaw:bash|Bash]] * [[player:skilllaw:battlecry|Battlecry]] * [[player:skilllaw:charge|Charge]] * [[player:skilllaw:rally|Rally]] * [[player:skilllaw:guard|Guard]] * [[player:skilllaw:roundhouse|Roundhouse]] * [[player:skilllaw:sneak|Sneak]] * [[player:skilllaw:track|Track]] * [[player:skilllaw:evade|Evade]] * [[player:skilllaw:palm|Palm]] * [[player:skilllaw:steal|Steal]] * [[player:skilllaw:pick|Pick]] * [[player:skilllaw:doublebackstab|Double Backstab]] * [[player:skilllaw:spin|Spin]] * [[player:skilllaw:parry|Parry]] * [[player:skilllaw:envisage|Envisage]] * [[player:skilllaw:prepare|Prepare]] * [[player:skilllaw:apply|Apply]] * [[player:skilllaw:tameanimal|Tame Animal]] ===== Related ===== * [[player:spelllaw|Spell Law]] — spells as practicals on the same tree * [[player:gamelaw|Game Law]] — Skills and Spells overview * [[player:gamelaw:races|Races]] — racial stats shape what the tree will support