====== Spell Law ====== Otherwise known as the casting handbook. Where players learn how spells work as practiced abilities on Nilgiri's skills tree — practice, apprenticeship, and casting — not immortal spell construction. Spell definition tooling (''@spell'' workspace) belongs to [[immortal:creationlaw|Creation Law]]. This page is the **player** side. ===== Spells on the same tree ===== Nilgiri is **classless**. Natural stats at creation determine how far **fundamentals** (notably ''spellcraft'' and related mystic fundamentals) can be practiced; those gate **primary** spell practicals; those gate **tertiary** spells. Practice caps follow prerequisites on the [[player:skilllaw:skills|Skills Tree Graph]] (Graphviz ''skills.png'' from ''ant SkillTreeGraph'' / ''skills.dat''). Skills and spells share one graph; non-spell skills are covered under [[player:skilllaw|Skill Law]]. * See: [[player:skilllaw:skills|Skills Tree Graph]] — full skill and spell dependency image * See: [[player:skilllaw:skillstree|Skills Tree]] — how to read stats → fundamentals → practicals (including example tertiary spells) * See: [[player:skilllaw:practicing|Practicing]] — ''practice'' / ''learn'' walkthroughs (spellcraft gateway, armor → barrier, …) ===== Spellcraft and practicals ===== ''Spellcraft'' is a gateway fundamental: its post-requisite list is the first wave of castable practicals (identify, teleport, armor, magic missile, and many others). Primary spell practicals require practiced fundamentals (for example armor needing spellcraft and psychokinetic). Tertiary spells require prior practicals at category minima (for example barrier needing armor at least Category IV / proficiency ''31''+; greater protection needing both protection-from-evil and protection-from-good at Category III). Use ''practice '' to see qualifiers, pre-requisites, maxima, and post-requisites before you spend sessions with ''learn''. ===== Spells inventory ===== Complete inventory of **spells** on the [[player:skilllaw:skills|Skills Tree Graph]]. A practiced ability is a spell when it appears in the ''Spells'' enum (each bound to a ''Skills'' node). Classification matches ''SkillTree'': **primary** spell practicals have a fundamental as first parent; **tertiary** spells have another practical as first parent. Non-spell skills are listed on [[player:skilllaw|Skill Law]]. Counts: **43** primary spell practicals, **75** tertiary spells (**118** spells on the tree). ==== Primary spell practicals ==== First wave of castable practicals gated by mystic and related fundamentals (elementalism, catechism, animism, and combinations). ''Spellcraft'' itself primarily gates the device skills staves / wands / scrolls (see [[player:skilllaw|Skill Law]]); many castable primary spells hang from the other mystic fundamentals. === Under Elementalism === * [[player:spelllaw:identify|Identify]] * [[player:spelllaw:teleport|Teleport]] * [[player:spelllaw:magicmissile|Magic Missile]] * [[player:spelllaw:chilltouch|Chill Touch]] * [[player:spelllaw:burninghands|Burning Hands]] * [[player:spelllaw:shockinggrasp|Shocking Grasp]] * [[player:spelllaw:knock|Knock]] * [[player:spelllaw:wizardlock|Wizard Lock]] * [[player:spelllaw:strength|Strength]] * [[player:spelllaw:forget|Forget]] * [[player:spelllaw:floatingdisc|Floating Disc]] === Under Catechism === * [[player:spelllaw:curelightwounds|Cure Light Wounds]] * [[player:spelllaw:causelightwounds|Cause Light Wounds]] * [[player:spelllaw:bless|Bless]] * [[player:spelllaw:createfood|Create Food]] * [[player:spelllaw:createwater|Create Water]] * [[player:spelllaw:orbofdraining|Orb Of Draining]] * [[player:spelllaw:faeriefire|Faerie Fire]] * [[player:spelllaw:detectgood|Detect Good]] * [[player:spelllaw:detectevil|Detect Evil]] * [[player:spelllaw:removepoison|Remove Poison]] * [[player:spelllaw:removecurse|Remove Curse]] * [[player:spelllaw:wordofrecall|Word Of Recall]] * [[player:spelllaw:poison|Poison]] * [[player:spelllaw:passwithouttrace|Pass Without Trace]] * [[player:spelllaw:cureblind|Cure Blind]] * [[player:spelllaw:earthquake|Earthquake]] === Under Animism === * [[player:spelllaw:sunbeam|Sunbeam]] * [[player:spelllaw:herblore|Herb Lore]] * [[player:spelllaw:forestscape|Forestscape]] * [[player:spelllaw:auricsense|Auric Sense]] * [[player:spelllaw:sporecloud|Spore Cloud]] * [[player:spelllaw:barkskin|Barkskin]] === Under Elementalism + Catechism === * [[player:spelllaw:infravision|Infravision]] * [[player:spelllaw:detectmagic|Detect Magic]] * [[player:spelllaw:blindness|Blindness]] === Under Catechism + Elementalism === * [[player:spelllaw:removedarkness|Remove Darkness]] * [[player:spelllaw:instantrecharger|Instant Recharger]] * [[player:spelllaw:armor|Armor]] === Under Catechism + Animism === * [[player:spelllaw:moonbeam|Moonbeam]] === Under Animism + Elementalism === * [[player:spelllaw:waterwalking|Water Walking]] * [[player:spelllaw:snapdragon|Snapdragon]] === Under Animism + Catechism + Elementalism === * [[player:spelllaw:controlweather|Control Weather]] ==== Tertiary spells ==== Spells gated by category thresholds on prior practicals (''Skills'' type ''2''). * [[player:spelllaw:secondwind|Second Wind]] * [[player:spelllaw:dispelmagic|Dispel Magic]] * [[player:spelllaw:waterbreathing|Water Breathing]] * [[player:spelllaw:massbless|Mass Bless]] * [[player:spelllaw:sanctuary|Sanctuary]] * [[player:spelllaw:protectionfromgood|Protection From Good]] * [[player:spelllaw:protectionfromevil|Protection From Evil]] * [[player:spelllaw:greaterprotection|Greater Protection]] * [[player:spelllaw:summon|Summon]] * [[player:spelllaw:metastasis|Metastasis]] * [[player:spelllaw:cureseriouswounds|Cure Serious Wounds]] * [[player:spelllaw:curecriticalwounds|Cure Critical Wounds]] * [[player:spelllaw:heal|Heal]] * [[player:spelllaw:miracle|Miracle]] * [[player:spelllaw:greaterheal|Greater Heal]] * [[player:spelllaw:greatermiracle|Greater Miracle]] * [[player:spelllaw:causeseriouswounds|Cause Serious Wounds]] * [[player:spelllaw:causecriticalwounds|Cause Critical Wounds]] * [[player:spelllaw:harm|Harm]] * [[player:spelllaw:senselife|Sense Life]] * [[player:spelllaw:farsee|Farsee]] * [[player:spelllaw:locateobject|Locate Object]] * [[player:spelllaw:locatecreature|Locate Creature]] * [[player:spelllaw:wizardeye|Wizard Eye]] * [[player:spelllaw:teleportwithouterror|Teleport Without Error]] * [[player:spelllaw:learnroom|Learn Room]] * [[player:spelllaw:colorspray|Color Spray]] * [[player:spelllaw:acidblast|Acid Blast]] * [[player:spelllaw:prismaticspray|Prismatic Spray]] * [[player:spelllaw:fireball|Fireball]] * [[player:spelllaw:meteorswarm|Meteor Swarm]] * [[player:spelllaw:delayedblastfireball|Delayed Blast Fireball]] * [[player:spelllaw:lightningbolt|Lightning Bolt]] * [[player:spelllaw:calllightning|Call Lightning]] * [[player:spelllaw:summonelemental|Summon Elemental]] * [[player:spelllaw:gatedaemon|Gate Daemon]] * [[player:spelllaw:animatedead|Animate Dead]] * [[player:spelllaw:energydrain|Energy Drain]] * [[player:spelllaw:deathhand|Death Hand]] * [[player:spelllaw:barrier|Barrier]] * [[player:spelllaw:globeofinvulnerability|Globe Of Invulnerability]] * [[player:spelllaw:fear|Fear]] * [[player:spelllaw:charmcreature|Charm Creature]] * [[player:spelllaw:sleep|Sleep]] * [[player:spelllaw:curse|Curse]] * [[player:spelllaw:vitality|Vitality]] * [[player:spelllaw:haste|Haste]] * [[player:spelllaw:enchantweapon|Enchant Weapon]] * [[player:spelllaw:flamestrike|Flamestrike]] * [[player:spelllaw:firestorm|Firestorm]] * [[player:spelllaw:detectpoison|Detect Poison]] * [[player:spelllaw:detectinvisible|Detect Invisible]] * [[player:spelllaw:invisibility|Invisibility]] * [[player:spelllaw:improvedinvisibility|Improved Invisibility]] * [[player:spelllaw:massinvisibility|Mass Invisibility]] * [[player:spelllaw:nondetection|Non Detection]] * [[player:spelllaw:forage|Forage]] * [[player:spelllaw:restituteobject|Restitute Object]] * [[player:spelllaw:wallofthorns|Wall Of Thorns]] * [[player:spelllaw:summontreant|Summon Treant]] * [[player:spelllaw:rejuvenate|Rejuvenate]] * [[player:spelllaw:stonetoflesh|Stone To Flesh]] * [[player:spelllaw:heartofoak|Heart Of Oak]] * [[player:spelllaw:vineshield|Vine Shield]] * [[player:spelllaw:invigorate|Invigorate]] * [[player:spelllaw:exemption|Exemption]] * [[player:spelllaw:pricklyburs|Prickly Burs]] * [[player:spelllaw:gustofwind|Gust Of Wind]] * [[player:spelllaw:coneofcold|Cone Of Cold]] * [[player:spelllaw:malevolentstorm|Malevolent Storm]] * [[player:spelllaw:icestorm|Ice Storm]] * [[player:spelllaw:cataclysm|Cataclysm]] * [[player:spelllaw:dispelgood|Dispel Good]] * [[player:spelllaw:dispelevil|Dispel Evil]] * [[player:spelllaw:holyword|Holy Word]] ===== Related ===== * [[player:skilllaw|Skill Law]] — fundamentals, martial/utile practicals, practice overview * [[player:gamelaw|Game Law]] — Skills and Spells overview * [[player:gamelaw:weather|Weather]] — some spells interact with weather