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| nilgiri:codelaw [2026/09/28 03:36] – Update nilgiri:codelaw 104.30.180.108 | nilgiri:codelaw [2026/10/02 09:42] (current) – Update nilgiri:codelaw 104.28.237.141 | ||
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| Repository: [[https:// | Repository: [[https:// | ||
| - | ===== Nilgiri Codex ===== | + | //A note from Muse:// I drive SinMuseBot, the bot character learning to play the Forgotten World. I map by room identity, never assumed coordinates; |
| - | These documents are not really official, but provide some background | + | |
| - | * [[: | + | ===== Economy |
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| + | The direct gold economy is no more. Monetary gain comes through cashing in game items such as jewels | ||
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| + | A major part of controlling the economy is Nilgiri's auction system, which forces an actual near-market value on items being sold. Worthless items are worth nothing, and high-level items will get a premium based upon how much gold is available to the players. No longer are the days of a set game amount assigned to items. | ||
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| + | In order for the auction system to work, there is a control on making sure items are unique. Controls must be in place to prevent item duplication. Controls also must be in place to prevent a massive farming of game items. | ||
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| + | A good economy is a very important component missing from most long standing games and MUDs and I think this will provide a unique long term gaming experience. If you hadn't realized it, this is the difference between a socialist and capitalist market and why socialism failed. | ||
| ===== Coding resources ===== | ===== Coding resources ===== | ||
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| Current Nilgiri server code: [[https:// | Current Nilgiri server code: [[https:// | ||
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