Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Skill Law ====== Otherwise known as the practiced-abilities handbook. Where players learn how skills work in Nilgiri the Forgotten World — fundamentals, martial and other practicals, and utile skills — and how they sit on the shared skills tree. Spells live on the **same** graph; casting and spell-side practice are covered under [[spelllaw|Spell Law]]. ===== The Skills Tree Graph ===== Nilgiri is **classless**. Natural stats rolled at character creation set how far **fundamentals** can grow; fundamentals gate **primary practicals**; those gate **tertiary practicals**. Practice caps follow prerequisites on the [[skills|Skills Tree Graph]] (Graphviz ''skills.png'' from ''ant SkillTreeGraph'' / ''skills.dat''). * See: [[skills|Skills Tree Graph]] — full dependency image * See: [[skillstree|Skills Tree]] — in-depth reading of stats → fundamentals → practicals * See: [[practicing|Practicing]] — ''practice'' / ''learn'' command walkthroughs ===== What a skill is ===== A skill is a practiced ability. Until you invest practice sessions it sits at ''0''; fundamentals and primary practicals may be raised toward a maximum set by weighted prerequisites (up to ''100'' where the tree allows). Tertiary practicals unlock once prior practicals meet category minima. Kinds of ability on the tree: * **Fundamentals** — bases of knowledge (for example martialism, spellcraft, perception). Their ceilings come from weighted natural stats. * **Primary practicals** — skills (and spells) applied directly in the world; ceilings average connecting fundamentals. * **Tertiary practicals** — further practicals gated by category thresholds on prior practicals. * **Utile skills** — utilitarian practicals; typically not dependent on other skills. ===== Practice and the graph ===== The ''practice'' command is informative: alone it lists what you can train and sessions remaining; with a skill name it shows qualifiers or pre-requisites, the calculated maximum, and post-requisites. Investing sessions uses ''learn'' under a master (apprenticeship). You can only practice as far as the graph and your natural stats allow. Point to [[practicing|Practicing]] for the full command sessions, and to [[skillstree|Skills Tree]] for the weighted-average math and category gates. ===== Related ===== * [[spelllaw|Spell Law]] — spells as practicals on the same tree * [[gamelaw|Game Law]] — Skills and Spells overview * [[races|Races]] — racial stats shape what the tree will support SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International skilllaw.1790179932.txt.gz Last modified: 2026/09/23 16:12(external edit)