start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
start [2026/09/23 18:11] – Update start 104.30.180.108start [2026/10/02 09:34] (current) – Update start 104.28.205.138
Line 3: Line 3:
 Welcome to **Nilgiri the Forgotten World**. Welcome to **Nilgiri the Forgotten World**.
  
-Nilgiri is a DikuMUD-based game. [[https://troublerazor.x10.mx/Mud/jdownloads/Muds/misc/mudlists/1991/910911.txt|It came online in August 1991]] and is among the oldest continuously running DikuMUDs on the Internet. The proper name has always been "The Forgotten World"; early players mostly knew it by hostname ''nilgiri.berkeley.edu'' port ''5000''. Like most MUDs of that era, it ran on college resources: a student-assigned Sun workstation in Tilden Hall at UC Berkeley, before commercial ISPs were common. It began as a Sequent I clone and shared players with Copper from CU Boulder, Eltanin from Caltech, and its sister Sequent.+Nilgiri the Forgotten World is among the oldest continuously running DikuMUDs coming online in [[https://troublerazor.x10.mx/Mud/jdownloads/Muds/misc/mudlists/1991/910911.txt|August 1991]]. The proper name has always been "The Forgotten World"; early players mostly knew it by hostname ''nilgiri.berkeley.edu'' port ''5000''. Like most MUDs of that era, it ran on college resources: a student-assigned Sun workstation in Tilden Hall at UC Berkeley, before commercial ISPs were common. It began as a Sequent I clone and shared players with Copper from CU Boulder, Eltanin from Caltech, and its sister Sequent.
  
-The game as it runs today is a complete rewrite and a new DikuMUD variant by Frederick Nacino, [[https://web.archive.org/web/*/http://nilgiri.net/|first drafted in 2010]].+Nilgiri the Forgotten World is in the care of Robert Jeremy Bogue and Frederick Manligas Nacino. The current codebase is a DikuMUD variant written entirely by Frederick Manligas Nacino.
  
-  * [[codelaw|Code Law]] — code philosophy & resources +  * [[nilgiri:codelaw|Code Law]] — code philosophy & resources 
-  * [[dikumud|DikuMUD]]+  * [[nilgiri:dikumud|DikuMUD]]
  
 ===== Connect ===== ===== Connect =====
  
-  ssh nilgiri@nilgiri.net+  ssh player@nilgiri.net
  
 Password: ''letmein'' Password: ''letmein''
  
-More detail: [[connect|Connecting to Nilgiri]]+More detail: [[nilgiri:connect|Connecting to Nilgiri]] 
 + 
 +The current game iteration reset on September 2026. 
 + 
 +[[https://www.facebook.com/groups/2226239663/|Nilgiri Facebook group]] 
 + 
 +New player guides: 
 + 
 +  * [[nilgiri:muse-bot-start|Starting Out with a Muse AI Bot]] — have a Muse AI play Nilgiri for you. 
 +  * [[nilgiri:newbie-strategy|Strategy for Newbies Guide]] — learn the game yourself, from first login to level 4.
  
 ====== Player ====== ====== Player ======
  
-  * [[gamelaw|Game Law]] — how the game works (systems, economy, skills, weather, justice, …) +  * [[player:gamelaw|Game Law]] — how the game works (systems, economy, skills, weather, justice, …) 
-  * [[skilllaw|Skill Law]] — practiced abilities & the skills tree +  * [[player:skilllaw|Skill Law]] — practiced abilities & the skills tree 
-  * [[spelllaw|Spell Law]] — spells on the same tree (practice & cast) +  * [[player:spelllaw|Spell Law]] — spells on the same tree (practice & cast) 
-  * [[shoplaw|Shop Law]] — shopkeepers, buy/list/value, and the auction market +  * [[player:shoplaw|Shop Law]] — shopkeepers, buy/list/value/identify/balance 
-  * [[purpose|Purpose]] +  * [[player:auctionlaw|Auction Law]] — listing, bidding, timers, fees, and delivery 
-  * [[privacypolicy|Privacy policy]]+  * [[player:purpose|Purpose]] 
 +  * [[player:privacypolicy|Privacy policy]]
  
 ====== Immortal ====== ====== Immortal ======
  
-  * [[creationlaw|Creation Law]] — building rooms, objects, mobiles, items, zones, and shops in-game (topic pages for rooms, objects, items, mobiles, zones, shops) +  * [[immortal:creationlaw|Creation Law]] — building rooms, objects, mobiles, items, zones, and shops in-game (topic pages for rooms, objects, items, mobiles, zones, shops) 
-  * [[scriptlaw|Script Law]] — attaching scripts to rooms, objects, mobiles, and items (topic pages per type) +  * [[immortal:scriptlaw|Script Law]] — attaching scripts to rooms, objects, mobiles, and items (topic pages per type)
  • start.1790187101.txt.gz
  • Last modified: 2026/09/23 18:11
  • by 104.30.180.108